As someone who pretty much fits the description you gave of yourself you're spot on. I played for a few days, maybe a week. It was fun at first to build up some of the things. I like the jobs - but it... really doesn't have much going for it besides the painties. Like once I had everyone set up or starting on their way I could see exactly how they would go. Good job set up. Worked fine.
...Then what? I asked myself. What were my next goals? On FR - and heck, even on CH I could set goals. Especially color/gene goals. Want that on Furvilla? Commission someone. For every single character you want to even slightly change the tint of.
And that's... pretty much it. The costumes aren't there for every species so that's another avenue cut off. Game wise there's really nothing to work toward.
hence why everyone and their anthropomorphic dog has suddenly moved on to animal husbandry. It's the only system that isn't yet completely unlocked and flooding the marked.
I think there's a reason for that- I hate the way animal husbandry is set up. Unless they've changed it so you fail at things less the more animals you find and domesticate it's easily the most tedious of the careers. :\
Part of what I don't like about Furvilla overall is that the only things you sort of "level up" on seem to be the crafting things, with getting more durability the more you do something. But you can't level up a warrior, or have a gatherer that is getting items out of tiered pools according to their exprience, or having a chance of making more than one potion after you've made X number.
yes, furvilla, of course i want to keep coming back to the site every ten minutes for several hours just to move one pet from my stables to my inventory. it's not like i have anything better to do
Re: da
(Anonymous) 2016-07-22 01:08 pm (UTC)(link)As someone who pretty much fits the description you gave of yourself you're spot on. I played for a few days, maybe a week. It was fun at first to build up some of the things. I like the jobs - but it... really doesn't have much going for it besides the painties. Like once I had everyone set up or starting on their way I could see exactly how they would go. Good job set up. Worked fine.
...Then what? I asked myself. What were my next goals? On FR - and heck, even on CH I could set goals. Especially color/gene goals. Want that on Furvilla? Commission someone. For every single character you want to even slightly change the tint of.
And that's... pretty much it. The costumes aren't there for every species so that's another avenue cut off. Game wise there's really nothing to work toward.
Re: da
(Anonymous) 2016-07-23 01:24 am (UTC)(link)dda
(Anonymous) 2016-07-23 01:52 am (UTC)(link)Part of what I don't like about Furvilla overall is that the only things you sort of "level up" on seem to be the crafting things, with getting more durability the more you do something. But you can't level up a warrior, or have a gatherer that is getting items out of tiered pools according to their exprience, or having a chance of making more than one potion after you've made X number.
Re: dda
(Anonymous) 2016-07-23 02:05 am (UTC)(link)yes, furvilla, of course i want to keep coming back to the site every ten minutes for several hours just to move one pet from my stables to my inventory. it's not like i have anything better to do
Re: dda
(Anonymous) 2016-07-23 03:14 am (UTC)(link)Re: dda
(Anonymous) 2016-07-23 08:18 am (UTC)(link)That's good then because the way it worked before was awful. :\