Re: Furvilla Thread

(Anonymous) 2016-07-19 11:26 pm (UTC)(link)
the Gembounds are a species original to Furvilla. That's why they cost $20 when nothing else does.

Re: Furvilla Thread

(Anonymous) 2016-07-19 11:29 pm (UTC)(link)
sa

The original creators are all aware of the species being used on site and gave their permission. Tbh the number of ppl that would LOVE to have their species on a site like furvilla, and would pay for it, is astounding.

(sorry, I wrote a long post but something in it is making dreamwidth not post it? So I'm trying to break it up to see why)

Re: Furvilla Thread

(Anonymous) 2016-07-19 11:29 pm (UTC)(link)
sa



Those three species are REALLY popular among furries so it's actually more appealing for a lot of people to be able to get "special furry fandom" species. That's also why the potions to make them are technically "free" since all three of them (dutchies, manokits, wickerbeasts) are open species. Players don't have to pay anyone anything to have a wickerbeast character, but they do have to pay the a buck to upload their unique character to the site. That's how they get around the ownership disputes. But it also means the creators of the species gave up their right to enforce certain species-specific rules (e.g. manokits with open eyes).

Re: Furvilla Thread

(Anonymous) 2016-07-22 03:05 pm (UTC)(link)

Furry here... RUN AWAY.

Uh, the only one of those species that furries are into are the dutch angel dragons. One of them, Telephone, is a shopkeeper in Quetzal Palace. That's a real person's OC.

Wickerbeast and manokit? Never fucking heard of them.

Re: Furvilla Thread

(Anonymous) 2016-07-21 12:38 am (UTC)(link)
Sorry, was mentally blocking out the Gembound species. I was thinking of more 'unique' looking species like wickerbeast/manokit/DAD...why would I pay $20 to get a 4 eared cat with a gembond tert when I could come up with a more interesting design on my own? Never mind that if I didn't want the randomized color I get the honor of spending another $1 to upload a paintie on top? (I am asking all this into the void to the site owners, not you specifically btw)

I get NOW that they're all super popular so it's just bringing in the fans, but I guess I'm not understanding what my incentive to play the game is supposed to be if I could just draw all of those things on my own, right now, without spending hours and hours to gather and craft items, if I really wanted to make a character of them. [I also get what you're saying with making non-canon characters with them but I personally find that staying within a set of rules when making a character is usually more interesting/creativity stretching than a free for all]

On a related thought, what on Earth with the new 'species' as of today where I can pay $1 to upload literally whatever? Again, why would I spend all my time to quest for a thing I'll need to pay an actual dollar for to make it look good, when I...I can just draw that???

Clearly, I am not the target audience of this website.

Re: Furvilla Thread

(Anonymous) 2016-07-21 02:23 am (UTC)(link)
The new species is literally because the userbase is whiny babies.

Re: Furvilla Thread

(Anonymous) 2016-07-21 02:33 am (UTC)(link)
If it helps, don't think of Furvilla as "a pet site with lots of customization options" - think of it like "DeviantArt or FurAffinity's Closed Species Communities, or Toyhouse, with some skinner boxes a pet game attached."

The audience is 100% artists/furries first, and pet game fans second. Furries generally have more money, anyways. FWIW you can pay the alchemy shop something like 500fc (peanuts) to pick which colour a potion gives you.

I know you're not asking me, and I'm not a site owner, but I clearly see what they're doing/trying to do. A lot of the clashing over rules and game play mechanics have a pretty sold line between the "artsies" (people that want to rp/make panties/have characters and the "fartsies" (people that wanna fart around with a casual browser game).

They recently raised the villager cap. This is so the artsies spend more money on painties. Limiting the hourly "stuff" you can do per job is a way to appease the fartsies. But note lifting the cap came first.

da

(Anonymous) 2016-07-21 02:56 am (UTC)(link)
Thanks for the writeup; I've been debating whether to try out Furvilla or not and this helped confirm my impressions of it.
On the one hand, I'd be interested in trying out a new pet site that doesn't crash and burn immediately (lol CH), and I'm neutral towards the furry stuff (don't care for the design of the standard types, but the reptiles/birds and some of the fictional species are neat).
On the other hand, I'm not an artist or RPer and I don't like spending IRL money on browser games, so I was concerned that I'm not part of the target audience and wouldn't have much to do there, and it sounds like I was right about that. So I probably shouldn't bother, right?

Re: da

(Anonymous) 2016-07-22 01:08 pm (UTC)(link)
nayrt

As someone who pretty much fits the description you gave of yourself you're spot on. I played for a few days, maybe a week. It was fun at first to build up some of the things. I like the jobs - but it... really doesn't have much going for it besides the painties. Like once I had everyone set up or starting on their way I could see exactly how they would go. Good job set up. Worked fine.

...Then what? I asked myself. What were my next goals? On FR - and heck, even on CH I could set goals. Especially color/gene goals. Want that on Furvilla? Commission someone. For every single character you want to even slightly change the tint of.

And that's... pretty much it. The costumes aren't there for every species so that's another avenue cut off. Game wise there's really nothing to work toward.

Re: da

(Anonymous) 2016-07-23 01:24 am (UTC)(link)
hence why everyone and their anthropomorphic dog has suddenly moved on to animal husbandry. It's the only system that isn't yet completely unlocked and flooding the marked.

dda

(Anonymous) 2016-07-23 01:52 am (UTC)(link)
I think there's a reason for that- I hate the way animal husbandry is set up. Unless they've changed it so you fail at things less the more animals you find and domesticate it's easily the most tedious of the careers. :\

Part of what I don't like about Furvilla overall is that the only things you sort of "level up" on seem to be the crafting things, with getting more durability the more you do something. But you can't level up a warrior, or have a gatherer that is getting items out of tiered pools according to their exprience, or having a chance of making more than one potion after you've made X number.

Re: dda

(Anonymous) 2016-07-23 02:05 am (UTC)(link)
domestication is hell

yes, furvilla, of course i want to keep coming back to the site every ten minutes for several hours just to move one pet from my stables to my inventory. it's not like i have anything better to do

Re: dda

(Anonymous) 2016-07-23 03:14 am (UTC)(link)
they did change the husbandry job to work the exact way you describe, actually.

Re: dda

(Anonymous) 2016-07-23 08:18 am (UTC)(link)
ayrt

That's good then because the way it worked before was awful. :\

Re: Furvilla Thread

(Anonymous) 2016-07-21 03:01 am (UTC)(link)
well, some people can't draw. but that leaves another problem: if you can't draw, there's basically no way to customize your villagers at all unless you commission someone (in which case you're again left with: why not just commission someone to draw your character without bothering with FV?)

i just find that there's not much to work towards in-game when the main way of customizing your villagers (painties) has nothing to do with any of the in-game activities